I met many “lazy”
people who play MMO (massive, multiplayer, online) games. They will obediently
sit for hours (some for twelve hours or more a day every day) and play their video game.
These games strike
me as insufferably repetitive. You perform a mindless task via the press of a few buttons
on a keyboard, collect points, rinse, and repeat.
I noticed that I
hold something in common with other people who find these games impossible to
stomach.
Just as I possess
goals in the form of quotas (pages written, pages edited, pages read, hours
spent at the gym), other people who cannot seem to find a use for
MMOs possess busy schedules that rewards them with a sense of
accomplishment, a sense that they earned something.
I find that people
who grow addicted to MMOs rarely work a job that grants them this sense of
satisfaction. This leads me to believe that human nature demands that we
accumulate towards a goal.
MMOs grant that
accumulation. Experience points allow a player to level. In-game gold allows a
player to purchase new equipment for her avatar.
Even the least
social person becomes social in online video games.
Even the least
dependable gamer arrives for in-game missions. Their guild mates trust them.
This all provides
irrefutable evidence that people want
a function in a society, work to perform, and goals to accomplish. We want quests, a sense of purpose. When we
cannot find them in real life, we turn to alternative sources of purpose.
If a gamer spends weeks to upgrade a fake skill in a fake world, shouldn't that same gamer work as hard for a real skill in the real world?
Why do so many
people who work so seriously and so hard at video games fail to direct that
same motivation towards real life?
Perhaps, if I
never experienced the poor treatment I received as an employee, I never
would’ve wanted so badly to go into business for myself.
I recall bosses
who tried to cheat me out of my final paychecks.
A gamer would quit
a game the second that their game cheated her or him of their hard earned reward.
Gamers expect to
receive everything that the captains of their guilds promise in return for contributions
to sieges or dungeon crawls.
I cannot recall how
many times employers found some barely legal (if at all) loophole to withhold
from me the overtime pay I deserved.
Members within an
online guild work together. Everyone performs her or his part. No cap exists as
to how many guild members may level. Everyone who works for her or his reward
receives it.
Real life
coworkers might try to backstab each other while they compete for a raise or
promotion that only a limited number of them may acquire.
Employers ought to
take a hard look at loyal, hardworking gamers. It seems they could learn
much from them about human motivation.
No comments:
Post a Comment